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![]() ![]() There will be a Part 2, and that will conclude The White March content. ![]() Pillars of Eternity: The White March – Part 1 is “coming soon” I’m told, with no specific release date at this time. Now, when you level up, you can create new, crazy builds that you wouldn’t be able to create elsewhere. Weapons have this cool ability to be soulbound, and imbue special benefits as you continue to use them. As per another player request, was that they enabled cross-class talents. Rather than Obsidian make a separate game that made that connection, it’s just here as an expansion. Locations of the base Pillars of Eternity were clearly inspired by Baldur’s Gate, but now with The White March – Part 1, it is evident that these locations are inspired by Icewind Dale. There’s even times to be able to cast spells from your character pool to help in certain situations. You will be able to make decisions during these events that can affect their outcome. Next, Obsidian showed off their extended scripted interactions. Though, you can direct their actions to be more aggressive or supportive, this is done on a per class basis, and allows you to free up your mind for other tasks. Now, you no longer have to micromanage your other party members, as they can do actions on their own. There’s an option to do individual stealth – which is huge, as it allows the rogue character sneak around and do recon.Īnother great addition, is that of party AI. The monk uses elemental powers, and the rogue is a devilish construct. Each are new additions, and don’t double up on character classes that already exist. There’s two new characters to play as: the Monk and Rogue. Obsidian began the quest to gain access to Durgen’s Battery, what followed contained a lot of new, and updated Pillars of Eternity that has been the result of player feedback. Every several levels (except for Devoted Subclass) you have to choose a Weapon Proficiency for your character. You can get the weapons through quest reward, enemy loots or purchase from NPCs. Weapons include swords, wands, axes, firearms etc. So long as you’ve built up your stronghold within the story, and have reached level 7 to 13, you’ll be able to begin the new quest-line. Weapons in Pillars of Eternity 2: Deadfire is covered on this page. This final set of quests provide a satisfying reveal for the carnage at Durgan’s Battery, deliver on the visions of cataclysmic rumbles in the mountains of the March, and probe further into the. This new content is built into the game, rather than being something that happens after the story. Type in iroll20s and you will be able to enter the codes below, with bracketed. Sitting down with Obsidian was a pleasure, and with this I got to see gameplay from Pillars of Eternity‘s first expansion: The White March, and it takes place east of Dyrwood. Press (the key above TAB) to produce a console where you can enter codes. Editor’s Note: This was played on June 18th during E3, but this preview was embargoed until this date ![]()
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